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Hi, I'm Mustelidae! It's pronounced mus-tel-id, and it's the Latin name for the ferret family. Yes, I do like ferrets:) I really enjoy designing games, especially with a lot of story. I think it would be really fun to be a professional game designer someday. I enjoy adventure games with exciting plots, and I also love games with puzzles and riddles. My favorite games are the Nancy Drew games by HeR Interactive, and I have drawn a lot of inspiration from them.
I have won several game design awards, including the National STEM Challenge High School Gamestar Mechanic award, 'Best Original Narrative' in the Scholastic What's Your Story? Contest, a national silver medal in the 2011 Scholastic Art and Writing Awards, and an honorable mention in the AMD Energy Challenge. I am also a state winner and national runner-up for the NCWIT Aspirations in Computing award.
Here are a couple of interviews where you can learn more about my game design journey: If you are looking for more games by me, check out Treasure Hunt, available here on GameMaker Player: And finally, if you are a musician, you might also enjoy my music reference app available on Windows Phone and Windows 8: Thanks for checking out my portfolio, and enjoy:). 14,426 plays, 620 reviews, 220 comments This was my entry for Gamestar Mechanic's Sprite Tray challenge.
I've always had somewhat of a fascination with choices. In most games, the pivotal choices that drive the story happen automatically, but what if that wasn't the case? Not Your Average Joe, a story about the adventures of a hero named SuperJoe, is my attempt at making choices a more important element of a game. There aren't any right or wrong choices, per se, but the choices that players make through the course of the game affect both the story and the gameplay. 20,776 plays, 730 reviews, 395 comments This was my entry for the 2015 National STEM Challenge, and it won!
I was really struggling to come up with an idea for this contest, but I finally found inspiration in a landscape that I had designed in Gamestar Mechanic many years ago but had never done anything with. I pulled this together as the deadline was nearing, and I'm certainly glad that I did! In Colorless, players get to journey through a mysterious forest with different colored stones, each of which perform a specific function. For example, the red stones inflict damage on the player, but the orange ones offer healing. At the end of the game, all of the stones are turned black, and players must use the context to figure out which is which and make it out of the forest alive. 5,565 plays, 371 reviews, 449 comments This has become one of my more popular games, which really surprised me.
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It's an interactive quiz that uses a web of questions to decide which Gamestar Mechanic school of design the player most relates to. I love personality quizzes like this, so it was fun to try my hand at creating one of my own. The logic behind the sequencing of questions was much more complicated than I thought it would be, and it took quite a bit of figuring out. The system isn't perfect, and depending on your answers it is possible to get a repeat question. Aladdin Hasp Srm Runtime Environment Installer Windows 8. But according to reviews, the end result usually ends up being pretty accurate. 1,742 plays, 72 reviews, 63 comments I made this adventure game for the Online Learning Program. It features the same dialogue system I used in 'Missing!'
I have been wanting to use this again for a long time. This is probably one of my best storytelling games.
The style of the gameplay was, in part, inspired by the Nancy Drew games. It is one of the first top-down games I have published that is all about exploration, and I really enjoyed creating the island environment for levels three and four. 21,297 plays, 663 reviews, 550 comments I made this game as an entry for the Scholastic 'What's Your Story?' Originally I had a different idea for the contest, but in the last week before the deadline I came up with this idea and liked it a lot better. I had a ton of fun making it.
Like Volcano Civilization, the idea for the story came from several ideas that had been floating around in my head for many years. However, the shape of the story (particularly the ending) changed many times throughout the creation of the game. This game won Best Original Narrative in the contest. 6,026 plays, 113 reviews, 89 comments This was my entry for the 2011 Scholastic Art and Writing Awards. I was up late on the last night of the contest finishing it. I enjoyed coming up with Latin names for each of the locations in the game. Originally, Juven was going to go on a side quest to the undersea kingdom of Lympha, but I decided to eliminate this part because it wasn't crucial to the story.
However, Lympha is briefly mentioned in one part of the game. Can you find it? This game won a national silver medal in the Scholastic Art and Writing Awards.